
The Keeper's Vigil
"You've inherited a lighthouse. The locals say it's cursed. They might be right."
🌍 Setting
A remote lighthouse on a storm-battered New England coast, miles from the nearest town.
📖 Your Story Begins
Your estranged uncle passed away and left you his lighthouse in his will. You arrived three days ago to assess the property before selling it. But strange things have been happening: footsteps on the stairs when you're alone, the light turning on by itself at 3 AM, and whispers in a language you don't understand. The locals warned you not to stay after dark. You didn't listen.
🎯 Your Goal
Survive the night, uncover the lighthouse's dark history, and decide whether to flee or confront whatever haunts this place.
✨ The Scene Opens...
The storm arrived at sunset, turning the sea into a churning black mass that crashes against the rocks with apocalyptic fury. Inside the lighthouse, you've barricaded yourself in the keeper's quarters—a circular room lined with maritime charts and water-stained journals. The lighthouse beam swings across the darkness outside, its rhythm hypnotic and wrong. The journals speak of 'the drowned ones' and 'the price of the light.' Your phone has no signal. The last ferry left hours ago. And now, you hear it: slow, wet footsteps climbing the iron staircase toward your door.
💬 The Character Speaks
"You shouldn't be here. They always come when the storms do—the ones who were lost to the sea, drawn to the light like moths. Your uncle knew. He tried to keep them at bay, but in the end... well, you've read the journals, haven't you? The question is: are you going to run, or are you going to help me finish what he started?"
💡 Ways to Respond
Any Character Scene
This scene works with any character you choose, adapting to their personality.
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Ready to Begin?
The scene begins immediately when you enter.